UI/UX
Research-backed interfaces that people can actually use.
- Self-paced
- 8–10 weeks
- 25+ hrs
- Credential included
Curriculum
5 subjects · 12 chapters · 48 topics
- 01
UX Foundations
1.1 What UX is
- UX versus UI
- Design thinking process
- Usability heuristics
- Common myths
1.2 Research
- Stakeholder and user interviews
- Surveys and analytics
- Competitive analysis
- Synthesising research into insight
1.3 Defining the problem
- Personas and empathy maps
- User journeys
- Jobs to be done
- Problem statements
- 02
Structure and Flow
2.1 Information architecture
- Card sorting
- Site maps and navigation models
- Labelling and taxonomy
- Tree testing
2.2 Interaction design
- User flows
- Wireframing
- States: empty, loading, error, success
- Microinteractions
- 03
Interface Design
3.1 Visual design
- Layout and grids
- Typography for interfaces
- Colour and contrast
- Iconography and imagery
3.2 Design systems
- Components and variants
- Tokens for colour, type and spacing
- Documentation
- Consistency at scale
3.3 Figma
- Frames, auto layout and constraints
- Components and variants
- Prototyping and interactions
- Handoff and developer mode
- 04
Validating the Design
4.1 Usability testing
- Writing a test plan
- Moderated and unmoderated tests
- Observing without leading
- Turning findings into changes
4.2 Accessibility
- WCAG in practice
- Colour contrast and focus states
- Keyboard and screen reader use
- Inclusive copy
- 05
Delivery and Career
5.1 Working with teams
- Design critique
- Handoff to engineering
- Design QA
- Measuring design impact
5.2 Portfolio
- Structuring a case study
- Showing process not just screens
- Presenting your work
- A full product case study as capstone

